three js con fideos
This commit is contained in:
3
.vscode/extensions.json
vendored
3
.vscode/extensions.json
vendored
@@ -1,3 +0,0 @@
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{
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"recommendations": ["Vue.volar"]
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}
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public/models/room-draco.glb
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public/models/room-draco.glb
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public/vids/Aus_dem_wasser.mp4
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public/vids/Aus_dem_wasser.mp4
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public/vids/TH-Video_Abgabe.mp4
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public/vids/TH-Video_Abgabe.mp4
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public/vids/googleOR.mp4
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public/vids/googleOR.mp4
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public/vids/ski.mp4
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public/vids/ski.mp4
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public/vids/skitom.mp4
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public/vids/skitom.mp4
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@@ -2,13 +2,29 @@
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import { onMounted, onUnmounted, ref } from "vue";
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import * as THREE from "three";
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import gsap from "gsap";
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import ScrollTrigger from "gsap/ScrollTrigger";
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import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
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import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader.js";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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import surf_video from "/vids/Aus_dem_wasser.mp4";
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import ski_video from "/vids/ski.mp4";
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const canvasRef = ref(null);
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let renderer, scene, camera, model, controls;
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let renderer, scene, camera, model, controls, gsapCtx;
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let screen1, screen3, screen4;
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const video_surf = document.createElement("video");
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const video_ski = document.createElement("video");
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video_surf.src = surf_video;
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video_surf.loop = true;
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video_surf.muted = true;
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video_ski.src = ski_video;
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video_ski.loop = true;
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video_ski.muted = true;
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function initThree(canvas) {
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renderer = new THREE.WebGLRenderer({
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@@ -17,21 +33,25 @@ function initThree(canvas) {
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alpha: true,
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});
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renderer.setPixelRatio(1); //TODO
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renderer.outputColorSpace = THREE.SRGBColorSpace;
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(45, 2, 0.1, 100);
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camera.position.set(0, 0, 5);
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const light = new THREE.DirectionalLight(0xffffff, 1);
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light.position.set(2, 2, 5);
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const light = new THREE.DirectionalLight(0xffe0b0, 0.9);
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light.position.set(-1, 4, 5);
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scene.add(light);
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controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.enabled = false;
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controls.minDistance = 5;
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controls.maxDistance = 5;
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// controls.minDistance = 5;
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// controls.maxDistance = 5;
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controls.maxPolarAngle = Math.PI / 2;
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controls.minAzimuthAngle = -Math.PI / 2;
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controls.maxAzimuthAngle = Math.PI / 2;
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scene.add(new THREE.AmbientLight(0xffffff, 0.5));
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@@ -44,7 +64,7 @@ function loadModel() {
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if (model) {
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scene.remove(model);
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}
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let modelUrl = "/models/Monitor_draco.glb";
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let modelUrl = "/models/room-draco.glb";
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let dracoPath = "/draco/";
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const dracoLoader = new DRACOLoader();
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@@ -61,12 +81,36 @@ function loadModel() {
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const box = new THREE.Box3().setFromObject(model);
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const center = box.getCenter(new THREE.Vector3());
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const size = box.getSize(new THREE.Vector3());
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const texture_surf_video = new THREE.VideoTexture(video_surf);
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const texure_ski = new THREE.VideoTexture(video_ski);
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screen1 = model.getObjectByName("fernseher1Bild");
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screen4 = model.getObjectByName("fernseher4Bild");
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screen3 = model.getObjectByName("fernseher3Bild");
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texture_surf_video.flipY = false;
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texure_ski.flipY = false;
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texure_ski.offset.set(-0.3, -0.2);
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screen1.material = new THREE.MeshBasicMaterial({
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map: texture_surf_video,
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});
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screen4.material = new THREE.MeshBasicMaterial({
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map: texure_ski,
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});
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screen3.material = new THREE.MeshBasicMaterial({
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map: texure_ski,
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});
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const maxSize = Math.max(size.x, size.y, size.z);
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const distance = maxSize * 2;
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camera.position.set(center.x, center.y, center.z + distance);
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controls.target.copy(center);
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controls.update();
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console.log(scene);
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model.position.set(0, 0, 0);
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scene.add(model);
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gsapCtx = scrollCamreaGsap(center);
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document.title = "Model geladen";
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},
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@@ -104,6 +148,57 @@ function onResize() {
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camera.updateProjectionMatrix();
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}
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function scrollCamreaGsap(center) {
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gsap.registerPlugin(ScrollTrigger);
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const ctx = gsap.context(() => {
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gsap.to(camera.position, {
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z: center.z + 5,
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ease: "none",
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scrollTrigger: {
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trigger: canvasRef.value,
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start: "top top",
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end: "+=2000",
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scrub: 1,
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pin: true,
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anticipatePin: 1,
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onUpdate: (self) => {
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if (self.progress >= 0.8) {
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controls.enabled = true;
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controls.enableRotate = true;
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controls.enableZoom = false;
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controls.enablePan = false;
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screen1.visible = true;
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screen3.visible = true;
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screen4.visible = true;
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setVideoActive(true);
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} else {
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controls.enabled = false;
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screen1.visible = false;
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screen3.visible = false;
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screen4.visible = false;
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setVideoActive(false);
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}
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},
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},
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});
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}, canvasRef.value);
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return ctx;
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}
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function setVideoActive(active) {
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if (active) {
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video_surf.play();
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video_ski.play();
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} else {
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video_surf.pause();
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video_ski.pause();
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}
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}
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const resizeObserver = new ResizeObserver(onResize);
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onMounted(() => {
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@@ -119,28 +214,39 @@ onUnmounted(() => {
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window.removeEventListener("resize", onResize);
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resizeObserver.disconnect();
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renderer?.dispose();
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gsapCtx?.revert();
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ScrollTrigger.getAll().forEach((t) => t.kill());
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});
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</script>
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<template>
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<div class="wrapper">
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<div class="spacer"></div>
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<!-- <div class="spacer"></div> -->
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<canvas class="canvas" ref="canvasRef"></canvas>
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</div>
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<div class="scroll-buffer"></div>
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<div class="spacer"></div>
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</template>
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<style>
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.spacer {
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width: 100%;
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height: 20vh;
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height: 200vh;
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display: grid;
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place-items: center;
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font-weight: 600;
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}
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.wrapper {
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width: 100%;
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height: 100vh;
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}
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.canvas {
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width: 100%;
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height: 100%;
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display: block;
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}
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.scroll-buffer {
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height: 100vh;
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}
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</style>
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@@ -116,9 +116,9 @@ onUnmounted(() => {
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</section>
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<section class="parallax__content">
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<div ref="childRef" class="model__wrapper">
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<!-- <div ref="childRef" class="model__wrapper">
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<MonitorModel />
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</div>
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</div> -->
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</section>
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</div>
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</template>
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@@ -9,6 +9,7 @@ import { onMounted, nextTick } from "vue";
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import gsap from "gsap";
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import ScrollTrigger from "gsap/ScrollTrigger";
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import ScrollSmoother from "gsap/ScrollSmoother";
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import MonitorModel from "../components/sections/MonitorModel.vue";
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gsap.registerPlugin(ScrollTrigger, ScrollSmoother);
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@@ -30,6 +31,7 @@ onMounted(async () => {
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<div id="smooth-wrapper">
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<div id="smooth-content">
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<WelcomeSection id="welcome" />
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<MonitorModel id="model" />
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<!-- <HeroSection id="hero" /> -->
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<ImageSection id="image" />
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<TextSection id="text" />
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